Type: This is the type of the affliction, such as curse, disease, or poison. Name: This is the name of the affliction. Each affliction is presented as a short block of information to help you better adjudicate its results. Some afflictions, usually supernatural ones, cannot be cured through saving throws alone and require the aid of powerful magic to remove. With most afflictions, if a number of saving throws are made consecutively, the affliction is removed and no further saves are necessary. If the saving throw is a failure, the creature falls victim to the affliction and must deal with its effects.Īfflictions require a creature to make a saving throw after a period of time to avoid taking certain penalties. If successful, the creature does not suffer from the affliction and does not need to make any further rolls. All afflictions grant a saving throw when they are contracted. While each of these afflictions has a different effect, they all function using the same basic system. From curses to poisons to diseases, there are a number of afflictions that can affect a creature.
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